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Annual Egamea Cosplay Contest Winners 2016

 
Best Female Overall: Tess McGraw
 
 
 
Best Male Overall: Manie van Niekerk
 
 
Funniest: Marcus Smit
 
 

The Crew

Jake Tellestio

Founder



Jake consults with clients to establish and maintain development contracts. He also manages the staff contingent and provides logistic and back office support for the team. With more than 20 years of programming experience Jake assists as technical manager and consultant to ensure the quality of the work provided.

Stephen Clarke

Senior Programmer



Steve is involved in the majority of our projects as a consultant, project manager and senior coder. With 18 years programming experience in multiple programming languages and technologies, Steve is an all-rounder, capable of establishing the baseline for new projects and quickly adopting new technologies. As a senior, he drives and assists our coders across a range of disciplines.

Matthew Kallis

Senior Programmer



Matthew is a specialist C# programmer focusing on design and implementation of longer term projects. As a perfectionist, he focuses on the entire lifecycle of projects and ensures an on time delivery that meets the required scope. As a senior, he guides and trains our programmers towards impeccable quality standards.

Tristan Grove

Art Lead



As a motivated 3D artist, an enthusiastic 3D animator and rigger, Tristan devotes all his attention to creating natural animation with easy to use character rigs. With experience in both conventional animation, as well as motion capture, Tristan is able to create realistic animation, which can be generalized and used for many different humanoid characters. He leads, supports and assists our artists to reach their full potential.

Alexio Stramrood

Project Manager



Alexio streamlines the production process with efficient project management in order to improve production and keep projects within scope. She coordinates and implements office procedures in order to assist 3D artists and skilled programmers in achieving their utmost potential. 

Wickus Esterhuizen

Senior Programmer



As a programmer, Wickus works closely with the technical aspects of producing 3D applications and simulators by converting project requirements into code. Wickus is an expert at user interface design, memory footprint reduction, algorithmic performance optimization and general code implementation and bug fixing.

Kearan Petersen

Programmer



As a programmer, Kearan enjoys creating robust automation systems to help team workflow and improve productivity. He has experience in backend system design, front end UI implementation, optimization, debugging and quality assurance. He has an excellent knowledge of gaming trends and fields. 

Ariefa Parker

3D Artist



Ariefa is an innovative 3D artist with experience in low poly modeling and texturing for games. She composes visual elements with accuracy as per specifications. Her focus is on achieving realism, since this is an integral part of creating simulations. She is able to address multiple projects with full attention to detail and quality. 

Sean Moolman

Programmer



Sean is a motivated programmer with extensive experience, who is passionate about developing 3D applications. His duties include analyzing requirements, creating and configuring software components and the inevitable bug fixing. His strong points include software analysis, design and implementation.

Ross Parsons

Programmer



As a programmer, Ross is responsible for general code implementation and bug fixing. Ross is passionate about programming and 3D application development. His strong points include software analysis, design and implementation.

 

Willouw Louw

Programmer


Willouw is an ambitious and meticulous compliment to the team. He integrates logical thinking and creativity in his work. Willouw has a passion for game development and his good people skills adds positive energy and enthusiasm to the workplace.

Jonathan Brown

3D Artist



Jonathan has a wide variety of skills involving 3D development. He is capable of 3D modeling, rigging, animation and performing the necessary procedures to import assets into the Unity engine. Jonathan also has a great understanding of the Unity engine, which means he is able to assist in the development process of the projects. He works steadily and efficiently to ensure that his workflow is incremental and of high quality.

Jenny Grobbelaar

3D Artist



As a skilled 3D artist Jenny is able to ensure users connect with the software through her unique use of color palettes, textures and styles. She is adept at working independently and as part of a larger artistic team. Her artistic success can be attributed to her thorough knowledge of the industry.

Nadine Kaiser

3D Artist



Nadine comes from a background in Advertising as an Art Director and Graphic Designer. She has worked on various brands, fulfilling briefs for both digital and print media. As part of her experience, she worked within the Art Department for a small 2D Animation Studio. Thereafter, she explored 2D projects in Animation. As the technology progressed, her passion grew to include the disciplines of 3D design. Her strength lies in 3D Modeling, Texturing and Lighting. Her varied experience and love of design has won her exciting opportunities in the Advertising and Production industries.

Nadia de Klerk

Senior Programmer



As a programmer, Wickus works closely with the technical aspects of producing 3D applications and simulators by converting project requirements into code. Wickus is an expert at user interface design, memory footprint reduction, algorithmic performance optimization and general code implementation and bug fixing.

Keagan Fransch

Technical Assistant

 



Keagan supports the backbone of our IT infrastructure by providing hardware and network support. He researches and implements new technologies that enhances our competitiveness in the industry. Additionally, he provides QA and Motion capture support to the development team.

Garry Botha

3D Artist



Garry is a young and dedicated 3D artist with a focus on creating optimized 3D models for use in game engines. He is versed in a variety of 3D modelling and texturing programs and as a result is considerably flexible in his approach to modelling and texturing.

Angeli van Rensburg

3D Artist



Angeli has a Bachelor’s Degree in Multimedia. She specializes in modelling, sculpting and texturing. Her work is influenced by her skills in film, motion graphics, 2 and 3 dimensional design and development. She can easily adapt to new trends and software.

Tess McGraw

3D Artist



With a deep-seated love for art and creativity, Tess is dedicated to bringing accuracy and attention to detail to her work, with a focus on modelling and animation.  She aims to create realistic and graceful assets and animations in order to bring high quality outcomes to everything she works on.

 

Marcus Smit

3D Artist



A relative newcomer to the 3D scene, Marcus nonetheless prides himself on fast, efficient work, ensuring that 3D models are optimized as per client instructions. He always ensures that he is up to date with the latest trends in technology and software. His strengths are critical thinking and innovation.

Manie van Niekerk

3D Artist



Waiting on bio.

Grant Littlefield

Programmer



Waiting on bio.

Zaahir Ameer

Programmer



Zaahir is an electronic engineer with an affinity for software development. He maintains our backbone and consults on network and hardware strategies in order to improve the workflow and security of our systems. He assists with software development and has experience with hardware and embedded systems programming.

Myolisi Ngubentombi

Programmer



Waiting on bio

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