About Us
bgwhite2 About Us | Video game developer | 3d Game Developer

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Who We Are

Egamea is a game development studio operating from Cape Town South-Africa. Since being founded in 2013 we have have grown into a fully fledged game studio with 25 developers and artists. We develop games on contract for third parties and publishers. We also develop in-house games as well as tools and art assets for use by game developers. Our design style range from more dynamic off-road games with a heavy focus on terrains, to pixel perfect toon styled games. We have a wide range of skillsets in the office and we support all the major and emerging technologies. Our aim is to become an industry leader while providing a fulfilled life experience to our employees.

Customer testimonials:

They have done a great job. They deliver quality, great communication and have the skillsets to cover any new technology requirements in the mobile industry. Highly recommended!

Excellent subject matter expertise which produced an outstanding final product. We've working with them several times and they always produce an excellent result. Highly recommended if you are looking to get a mobile game developed.

They have done an excellent job for us on several occasions. This was a port of one of our unity games to windows, and they completed the project on schedule and within budget. Very prompt with communication, and will ensure your project is delivered on time. We highly recommend this studio.

This studio designed a 3D 4x4 game for us and this project was to port the game to Windows phone and Amazon. They delivered the project according to the plan after resolving a few bugs with Unity. We've worked with them in the past, they are very prompt with email, professional, and I would highly recommend him to develop your 3D Unity games.

Helpful, collaborative & extremely knowledgeable on the subject. First rate!

 

Jake Tellestio

Founder

Jake-Tellestio1 About Us | Video game developer | 3d Game Developer

Jake consults with clients to establish and maintain development contracts. He also manages the staff contingent and provides logistic and back office support for the team. With more than 20 years of programming experience Jake assists as technical manager and consultant to ensure the quality of the work provided.

Wickus Esterhuizen

Senior Programmer

Wickus Esterhuizen

As office manager, Wickus works closely with the developers to insure that the project requirements are achieved. Wickus has coding and art experience and pays extra attention to detail to insure that the quality of our 3D applications are AAA standard. As project manager he works directly with the clients and ensures that all the concerns and project needs are addressed.

Stephen Clarke

Senior Programmer

Stephen Clarke
Steve is involved in the majority of our projects as a project manager and senior coder. With 18 years programming experience in multiple programming languages and technologies, Steve is an all-rounder, capable of establishing the baseline for new projects and quickly adopting new technologies. As a senior, he drives and assists our coders across a range of disciplines.

Garry Botha

Art Lead

Garry Botha

As Art Lead, Garry is dedicated to maintaining the vision and quality of our projects. Garry is able to bring even the most challenging ideas to life through his knowledge of 3D modelling, rigging and animation. He specialises in creating optimised assets that achieves our visual standards. He manages, motivates and inspire our compliment of 3d artists.

 

Manie van Niekerk

3D Artist

Manie-van-Niekerk About Us | Video game developer | 3d Game Developer

Highly passionate about 3D art, Manie uses his skills and knowledge to best match the client’s vision when creating 3d assets. His strengths lie in modelling and particle effects. Manie sees every challenge as an opportunity to improve and adds quality to whatever he is involved in.

Eduard Beukes

Programmer

Eduard Beukes

As a programmer, Eduard works closely with the technical aspects of producing 3D applications and simulators by converting project requirements into code. Eduard is an expert at designing and implementing the core system of a design, algorithmic performance optimization and general code implementation and bug fixing.

Sean Moolman

Programmer

Sean Moolman
Sean is a creative and innovative coder, he specialises in User Interface integration, memory footprint optimization, system design, general coding implementation and bug fixing. Sean is always up for a challenge and excited about utilising the latest technologies to find ways how we can improve our simulators and applications.

Keagan Fransch

Technical Assistant

Keagan Fransch
Keagan supports the backbone of our IT infrastructure by providing hardware and network support. He researches and implements new technologies that enhances our competitiveness in the industry. Additionally, he provides QA and Motion capture support to the development team.

Chantal Saunders

Office Administrator

Chantal Saunders

Chantal streamlines the production process with efficient project management in order to improve production and keep projects within scope. She coordinates and implements office procedures in order to assist 3D artists and skilled programmers in achieving their utmost potential. 

Office About Us | Video game developer | 3d Game Developer