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Work in progress

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The next installment in our range of offroad games will be Rock Crawl. Following in the footsteps of O3DX this game will continue to refine our offroad game engine and focus in improved vehicle physics and dynamics. Rock Crawl will utilize our proprietarry terrain generation system, ConjureScape, which will furnish the game with procedurally generated terrains.

Annual Egamea Cosplay Contest Winners 2016

Tess
 
Best Female Overall: Tess Mcgraw
 
 
Manie
 
Best Male Overall: Manie van Niekerk
 
Marcus
 
Funniest: Marcus Smit
 
 

Annual Egamea Cosplay Contest Winners 2017

Tess
 
Best Female Overall: Helena Du Plessis
 
 
Manie
 
Best Male Overall: Manie van Niekerk
 
Marcus
 
Funniest: Marcus Smit
 
 
Map to our office:

The Crew

team750x500 Rock Crawl - Egamea PTY (LTD).

Jake Tellestio

Founder

Jake-Tellestio1 Rock Crawl - Egamea PTY (LTD).

Jake consults with clients to establish and maintain development contracts. He also manages the staff contingent and provides logistic and back office support for the team. With more than 20 years of programming experience Jake assists as technical manager and consultant to ensure the quality of the work provided.

Wickus Esterhuizen

Senior Programmer

Wickus Esterhuizen

As office manager, Wickus works closely with the developers to insure that the project requirements are achieved. Wickus has coding and art experience and pays extra attention to detail to insure that the quality of our 3D applications are AAA standard. As project manager he works directly with the clients and ensures that all the concerns and project needs are addressed.

Stephen Clarke

Senior Programmer

Stephen Clarke
Steve is involved in the majority of our projects as a project manager and senior coder. With 18 years programming experience in multiple programming languages and technologies, Steve is an all-rounder, capable of establishing the baseline for new projects and quickly adopting new technologies. As a senior, he drives and assists our coders across a range of disciplines.

Garry Botha

Art Lead

Garry Botha

As Art Lead, Garry is dedicated to maintaining the vision and quality of our projects. Garry is able to bring even the most challenging ideas to life through his knowledge of 3D modelling, rigging and animation. He specialises in creating optimised assets that achieves our visual standards. He manages, motivates and inspire our compliment of 3d artists.

 

Manie van Niekerk

3D Artist

Manie-van-Niekerk Rock Crawl - Egamea PTY (LTD).

Highly passionate about 3D art, Manie uses his skills and knowledge to best match the client’s vision when creating 3d assets. His strengths lie in modelling and particle effects. Manie sees every challenge as an opportunity to improve and adds quality to whatever he is involved in.

Eduard Beukes

Programmer

Eduard Beukes

As a programmer, Eduard works closely with the technical aspects of producing 3D applications and simulators by converting project requirements into code. Eduard is an expert at designing and implementing the core system of a design, algorithmic performance optimization and general code implementation and bug fixing.

Sean Moolman

Programmer

Sean Moolman
Sean is a creative and innovative coder, he specialises in User Interface integration, memory footprint optimization, system design, general coding implementation and bug fixing. Sean is always up for a challenge and excited about utilising the latest technologies to find ways how we can improve our simulators and applications.

Keagan Fransch

Technical Assistant

Keagan Fransch
Keagan supports the backbone of our IT infrastructure by providing hardware and network support. He researches and implements new technologies that enhances our competitiveness in the industry. Additionally, he provides QA and Motion capture support to the development team.

Chantal Saunders

Office Administrator

Chantal Saunders

Chantal streamlines the production process with efficient project management in order to improve production and keep projects within scope. She coordinates and implements office procedures in order to assist 3D artists and skilled programmers in achieving their utmost potential. 

Latest News


Latest News

Egamea takes VR to the next level with Leap Motion technology! Leap Motion sensors detect the movement of your hands in real-time and project them into virtual reality! 

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We use Perception Neuron for motion capture in our games, which helps us create the most realistic allies and enemies. Being able to replicate human motion in our games enables the most engaging gameplay experiences!

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A warm morning of December 2017 saw muggles transformed into wizards and witches as Egamea celebrated the end of the year with a Harry Potter themed cosplay event.

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An early morning of December 2016 brought a procession of weird and wonderful characters streaming through the turnstiles of the Touchstone building.

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Gaming comes to life through the utilization of the Microsoft HoloLens for development. This exciting, emerging technology allows players to explore unlimited possibilities in real-time. 

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Developing on the HTC Vive allows us to unleash the full potential VR has to offer! With crystal clear imagery, 360° spatial audio and HD heptic feedback from ergonomic controllers, we're able to deliver an unbelievably immersive experience! 

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Egamea embraces VR technology by developing truly immersive experiences on the Oculus Rift. Offering exhilarating graphics and 360 degree spatial audio, the Oculus Rift provides an unbelievably realistic break from reality.

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Egamea is seeking a junior C# programmer to join their team. The candidate will work with Unity to create games and training simulators. We have developed games and simulators for a variety of platforms including mobile, desktop, AR and VR devices.

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Egamea is seeking a Mid-Level C# programmer to join their team. The candidate will work with Unity to create games and training simulators.

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Egamea is seeking a Junior 3D Artist to join their team. The candidate will work with Unity to create games and training simulators. Candidates must have a diploma in 3D animation or have done a similar 3D course.

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Since July 2016 we've been occupying our new office in the Cape Town CBD on trendy Bree street. Please take note of our new address:

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